Build Your Team
Select your team size and goal to see recommended compositions.
Recommended Composition
Class Synergy Guide
Understanding how classes work together for maximum effectiveness.
Defense Synergy
Engineer + Medic = Perfect defense core
- Engineer's Steel Barricades hold the line
- Medic's Mending Tower repairs damage
- Together they create unbreakable positions
Damage Synergy
Marksman + Tactician = Maximum single-target
- Marksman's Sonar Ping marks elite targets
- Tactician's Vanguard turret focuses fire
- Dead Eye piercing melts boss variants
Crowd Control Synergy
Demolitionist + Necromancer = AoE dominance
- Demolitionist's Molotovs + Shockwave clear swarms
- Necromancer's minions absorb aggro
- Death Nova for emergency wave clear
Economy Synergy
Marksman + Any = Fast credit farming
- Marksman's Dead Eye = piercing for multi-kills
- Frag Grenades handle emergency burst
- Highest damage-per-credit in the game
Pair Synergy Ratings
How well do these class pairs work together?
| Class Pair | Synergy Score | Notes |
|---|
Solo Play Recommendations
For solo play, the Necromancer is the only class that can consistently reach Wave 50+ due to its minion-based defense system. However, if you don't have it unlocked:
- Without Necromancer: Use Demolitionist for AoE clear + strong defensive positioning
- Early game solo: Marksman for maximum credit efficiency
- AFK farming: Necromancer at Fuse Box position only